Product development

We join at any stage.

Design to release, a stalled build picked back up, or a live product that needs someone to run it. One team owns the outcome either way — or bring us just the people instead on Hire.

02 · Already in progress

Take over a build.

A previous team stalled, moved on, or left you with a codebase you don't trust. We start with an audit — not a rewrite decision made before we've read the code — and take it from there.

  • A short paid audit first: what's salvageable, what isn't, and an honest read before anything changes in production
  • Keep what works — we don't default to a rewrite just because the code isn't ours
  • Two-week sprints from there, same as a build from zero, staged against software you can open
  • Code, repository and IP are already yours — nothing changes hands, we just start committing to it
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03 · Already live

Run what's live.

It shipped, and now it needs someone to keep it up — releases, store review cycles, the bug that only shows up on one Android version. We run our own two products this way, so none of it is theoretical.

  • Rolling retainer, resize with a month's notice — not a fixed scope, because upkeep isn't one
  • Store releases and review cycles handled, including the rejections
  • Someone who knows the codebase when something breaks at an awkward hour
  • Growth work too, if you want it — the same people who ship it can move its numbers
See how it's priced