Hire — Design
From a rough idea to store-ready.
Designers who work directly with the engineers building the thing, not behind a wall of handoff documents. Most of our design work is mobile-first — the same discipline that shaped both of our own apps' interfaces — but the same designers cover web and dashboard product work.
What a typical design engagement looks like
- —A designer joins early enough to shape the product, not just skin a spec that's already locked
- —Direct collaboration with engineers during the build, so design intent survives implementation
- —Flows taken from rough idea through to a store-ready, review-passable interface
- —Existing products: a focused redesign of specific flows, not a ground-up relaunch nobody asked for
What we design for
- —Mobile-first interaction patterns — gesture, offline states, notification design — informed by shipping our own apps
- —Design systems sized to a small team: consistent, not over-engineered for a team of one or two
- —App Store / Play Store review requirements factored into the design, not discovered at submission
- —Handoff that engineers can actually build from, in whatever tool you already use
Questions people ask.
Both are available. Some clients want design-only work that their own engineers implement; others want the full Build shape — design straight through to release, same team the whole way, so nothing gets lost in handoff.
One call to understand the problem, then two-week sprints with something reviewable each cycle — the same cadence as our engineering engagements, not a separate design-only process with its own slower rhythm.
Yes, and that's usually the better call — a focused redesign of the flow that's actually underperforming, rather than a ground-up relaunch that risks breaking what already works.